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development:godot:start [2021/06/01 22:21] kalenpw created |
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===== Misc tips ===== | ===== Misc tips ===== | ||
Use an initialize method called in parent node instead of relying on nodes _ready when interacting with siblings to avoid issues where one node is not ready at the same level | Use an initialize method called in parent node instead of relying on nodes _ready when interacting with siblings to avoid issues where one node is not ready at the same level | ||
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+ | If getting vertical glitches on tilemap enable "Pixel Snap" in Project Settings | ||
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